PENNSYLVANIA STEEL SHOOTERS LEAGUE
3/21/2009
ORGANIZATION AND RULES FOR 2009
www.steelshooters.com
ONTELAUNEE ROD & GUN CLUB,
NEW TRIPOLI, PA
PALMYRA SPORTSMEN’S ASSOCIATION,
PALMYRA, PA
TOPTON FISH & GAME
ASSOCIATION, TOPTON, PA
GUTHSVILLE ROD & GUN CLUB,
GUTHSVILLE, PA
NEW HOLLAND RIFLE AND PISTOL
CLUB , NEW HOLLAND. PA
TOM BENJAMIN , LEAGUE COORDINATOR/OFFICIAL SCORER,
610 754 8590 ( thbenjamin@comcast.net
)
DICK EICHELBERGER (TREASURER),
ONTELAUNEE, 610-395-6776
TOM OLEWINE, ONTELAUNEE,
610-767-8919 (tolewine@hotmail.com)
BOB ROSENBERGER, PALMYRA,
717-865-4009 (Rosey@Kaley.net)
JIM MUMBOWER, GUTHSVILLE,
610-433-4064 (jimmums@aol.com
)
BUD BEARD, TOPTON ,
610-246-5414 ( steelmd@toptonfga.org
)
HERB BECK ,NEW HOLLAND ,
610-856-1242 ( hlbeck1@yahoo.com
)
During
the 2009 season, there will be Ten ( 10 ) League sanctioned matches (see League
match schedule flyer).
Each
participating club will host two (2) League sanctioned matches during
2009. The match schedule for these
shoots will be published as a separate document. Participating clubs may schedule as many
additional non-sanctioned matches as they wish. Each club will promote their own matches.
Each
League sanctioned match will consist of at least five ( 5 ) stages of
shooting. ALL STAGES IN THE MATCH WILL
COUNT FOR THE LEAGUE MATCH SCORE. Format
rules for League stages and sanctioned matches are as follows.
-
All targets must be static steel (no knockdown or paper type targets).
-
Each stage must have at least three ( 3 ) but no more than five ( 5 )
targets.
-
A shooter may engage the targets in any order, as long as the STOP
PLATE (if a stage has one) is engaged last.
If a shooter engages the stop plate at anytime in his/her run, the run
is over and any missed plates will be penalized according to the paragraph “TIME
PENALITIES”.
-
A match must require a minimum of 110 rounds to complete (minimum round
count = 110).
-
A stage will not require a shooter to change either stance (i.e., go
prone or kneeling from the standing start position) or shooting position (box) during
a run.
-
Stage design shall be at the option and the responsibility of the host
clubs; there will be no specifically required stages. Stage design will follow these additional
rules and guidelines:
·
No target may be closer than seven ( 7) yards, or more than fifty ( 50
) yards from any shooting box.
·
All targets must be set so that their surfaces are parallel to the
front of the shooting box(es) to reduce the danger of bullet back-splatter and
ricochets.
·
Stage layouts are to be consistent with good design practice as
represented by other comparable matches.
This includes target sizes and shapes as well as placement or
height. Preferred target shapes are
rounds, squares and rectangles; minimum size is 6” diameter or 6” along one
straight edge.
COMPETITION DIVISIONS
There
will be five (5) separate League divisions for 2009. League and club match prizes will be awarded
based on these separate divisions. Once
a League member, a shooter may compete in any two divisions for the
season, or switch from one division to another division at any time. (Any League points earned in one division are
NOT transferable to another division, i.e., auto to revolver.) A shooter must have at least seven (7)
scores in one division to be eligible for end of the year awards.
A
shooter will not be permitted to shoot two different (guns) divisions in one
squad, i.e., you must shoot one division in the morning and one division in the
afternoon.
OPEN
SEMI-AUTO –
No restrictions on gun modifications including, but not limited to, types of
sights, grips, compensators or barrel porting, barrel weights, or the use of
such accessories as gloves or extended magazines, providing that any such use
does not render the competitors gun or equipment unsafe in the opinion of the
match officials.
REVOLVER – No restrictions on gun
modifications including, but not limited to, types of sights, grips,
compensators or barrel porting, barrel weights, or the use of such accessories
as gloves, providing that any such use does not render the competitors gun or
equipment unsafe in the opinion of the match officials.
STOCK/LIMITED – No porting, no comps, no
external weights, no optics/scopes. If
you are unsure, please ask a League board director.
(*) “Rimfire shooters will start from the “Low ready position,” ( see the end of the rules for details/drawing )
JUNIOR – Must be age 16 or
under. Any safe gun (rimfires are
permitted). Start with gun in hand,
muzzle down 45 degrees. Shooter will not
be eligible for club paybacks; however, they will be included in the prize
table at the end of the season. JUNIOR SHOOTERS MUST BE ACCOMPANIED AT ALL
TIMES BY A PARENT OR LEGAL GUARDIAN.
NOTE: A Junior shooter may participate in any of the three divisions (AUTO, REVOLVER, STOCK/LIMITED) if he/she desires. Junior shooters participating in an adult division must comply with all rules, regulations and fees pertaining to adult shooters in the League.
In addition to
the five (5) divisions above, a SHOOT FOR FUN/PRACTICE class will be
available. Any safe gun, no
restrictions. Start with gun in hand,
muzzle down 45 degrees. Shooter will not
be eligible for club paybacks.
All
shooting starts from gun in holster, hands in surrender position. Surrender position is defined as hands held
shoulder high with wrists visible from behind by the Range Officer/Squad
Leader. Revolvers start loaded, hammer
down; semi-auto pistols start magazine in gun, round in chamber, hammer cocked,
thumb safety on. ALL GUNS REMAIN UNLOADED AND HOLSTERED OR BAGGED UNTIL THE SHOOTER IS
IN THE SHOOTING BOX AND THE RANGE OFFICER GIVES PERMISSION TO HANDLE AND LOAD.
Any safe holster as so deemed by
match officials is allowed, providing that it is securely mounted on a waist
belt and does not allow the shooter’s finger to engage the gun’s trigger when
in the holster. Breakfront (clamshell),
cross draw, and shoulder holster rigs are specifically prohibited from use for
safety reasons. Any holster rig used must allow the muzzle of the shooter’s gun to
remain pointed in a safe direction (i.e., downrange towards targets) AT ALL
TIMES throughout the draw sequence, from start until targets are engaged.
All
ammunition must be center-fire with one-piece projectiles. Minimum caliber is 9mm, except for the Junior
Division,and 22 Rimfire Division where rimfire will be permitted. A maximum velocity of 1350 fps will be in
effect. Lead, copper-clad, or
copper-jacketed bullets are recommended.
Use of steel jacketed or steel
core bullets, shot shells, magnum rounds, or high penetration type ammunition
is expressly prohibited. Chronograph
checks may be made to qualify a shooter’s ammunition. When found, a shooter may be disqualified
for using non-conforming ammunition.
Once
a competitor starts the match, he/she must compete with the same gun for the
remainder of the match, unless, in the opinion of a League Director present, a
major malfunction renders it inoperable or unsafe. In such a case, and if approved, the
competitor will be allowed the use of another gun of the same basic type (i.e.,
revolver for revolver, etc.), provided that the substitute gun is readily
available and can be safely used with the competitor’s equipment.
HOLSTER/DRAW SAFETY CHECK
New
League members not able to demonstrate prior experience speed drawing a handgun
from a holster (e.g. IPSC, IDPA or NRA Action Pistol classification card) must submit to a safety check prior to
starting their first match. The
safety check will determine if the shooter has basic proficiency in performing
a competition holster draw, including safe gun handling knowledge and
ability. Match officials of the host
club will be responsible for performing such safety checks and will make the final
determination of whether or not to allow the shooter to compete. A shooter requiring a safety check is advised
to notify the match director of such prior to the match, and to arrive at the
range about 30 minutes before the start of the match to have it performed.
Passing
a safety check (or proving prior proficiency) with a semi-auto pistol will also
qualify a shooter to use a revolver. A
competitor qualifying with a revolver must
re-qualify for the use of a semi-auto pistol in lieu of proof of prior
proficiency. Once a competitor has
passed a safety check for the use of one type of gun and safely completes
their first match, he/she will be considered safety qualified at all subsequent
matches, subject to the foregoing.
A
League member’s privileges to compete may be revoked at any time upon
witnessed instances of unsafe gun handling or other safety infractions. These include, but are not limited to:
-
Possession of a loaded gun outside of the shooting box, or in the
shooting box before the “load and make ready” command is given.
-
Gun handling (loaded or unloaded) while any person is forward of the
firing line or shooting box, or when outside of a club approved gun handling
area.
-
Pointing gun muzzle uprange (towards spectators) or at any
person, or breaking the 180 degree frontal plane of the shooting box while in
the box.
-
Finger in the trigger guard before the gun clears the holster.
-
For autos, safeties must be on before reloading between runs.
-
Gun must clear the holster before removing the safety.
-
Dropping or throwing a gun, loaded or not, accidentally or
intentionally.
-
Accidental discharge, where a shot strikes the ground 10 feet or less
from the shooting box, or is fired in an unsafe direction (Note:
A premature discharge, where the gun fires before the shooter
expects it to but towards the general direction of a target, will not be
considered unsafe gun handling, but will elicit a caution from the Range
Officer who may disqualify the shooter if it reoccurs.
-
Failure to obey Range Officer commands regarding safety, sportsmanship,
or rules.
-
At a stage while firing is in progress without both eye and ear
protection being worn.
Such
occurrences will result in forfeiture of match fees and match disqualification FOR THE DAY. It may also result in banishment from the
host club premises, and expulsion from the League, without recourse. SAFETY
IS PARAMOUNT ALL TIMES. WHENEVER YOU ARE
UNSURE ABOUT PROPER PROCEDURE, PLEASE CONSULT A CLUB OR MATCH OFFICIAL BEFORE
YOU ACT! REMEMBER, YOU ARE
RESPONSIBLE!
The
host clubs will be responsible to provide or arrange for trained Range Officers
to run squads or stages during a match.
Range Officers will be responsible for:
- Range safety.
- Adherence to Club and League rules for
conduct of the match.
- Assignment of squad member duties such as
brass pickup and target painting.
- Explaining stage procedures and running the
firing line.
- Insuring that score sheets are properly
marked and handled.
- Maintaining conditions conducive to fair
competition.
The
Range Officer has full authority over the members of the squad, and may
stop a competitor from further match competition if, in his/her judgement, the
competitor has committed a serious breach of safety and/or unsportsman like
conduct.
The
Range Officer will announce the name of the next shooter, who may then enter
the shooting box with his/her gear and begin preparation, BUT MAY NOT HANDLE ANY GUNS.
The
Range Officer will determine when the targets are restored and all persons are
behind the firing line, and will then announce, “Range is clear, going hot”.
The Range Officer will then give the command, “Shooter may take a sight picture with an empty gun, and then may load
and make ready”. The shooter may now
handle his/her gun and load it when ready.
After
an appropriate amount of time is allowed the shooter to prepare and load after
the “make ready” command, that command will be followed by “Is the shooter ready”? The shooter will then indicate with a nod or
“yes” that he/she is ready. If not, the
shooter should immediately and loudly announce “Not ready”. When the Range Officer understands the
shooter to be ready, the command “Stand
by” will be given, followed shortly thereafter by the sound of the shot
timer horn, which is the signal to draw and engage targets. Before the horn sounds, any movement of the
hands down from the locked start position which follows with the gun being
drawn may be considered an “early start” (see EARLY STARTS, below), except in
the event of a “false start” (see FALSE STARTS, below).
The
sequence above will be repeated for all of the remaining runs (strings of
fire). The shooter may load and make
ready without further command for each subsequent run after the first run. For the second and subsequent runs, the
shooter will be allowed to take further sight pictures and practice draws with
a hot (loaded) gun. HOWEVER, IT IS THE SHOOTER’S RESPONSIBILITY TO AVOID ANY ACCIDENTAL
DISCHARGE (“AD”) OR OTHER UNSAFE HANDLING DURING PRE-RUN PREPARATION. ANY “AD” OCCURRING WHILE THE SHOOTER IS
BETWEEN RUNS WILL RESULT IN HIS/HER IMMEDIATE DISQUALIFICATION FROM THE MATCH.
A
run (or runs) may be repeated if, in the opinion of the Range Officer, there is
a timer malfunction, targets were not properly restored prior to the start of
the first run or fail during the shooter’s turn on the stage, the shooter is
interfered with, or other valid reason(s).
In such cases, the Range Officer will take appropriate action, including
any corrections to score sheets.
After
the end of the last run, the Range Officer will give the shooter the command, “Unload and show clear”. The shooter will then proceed to unload
his/her gun, all the while keeping the muzzle pointed safe. Semi-Auto procedure: First drop the magazine, then rack back the
slide and eject any chambered cartridge, then lock back the slide and let the
Range Officer see that the chamber is empty, then release the slide back to
battery and pull the trigger to drop the hammer. Revolver procedure: Open the cylinder and eject all casings and
cartridges. When the Range Officer has
inspected the gun and is satisfied it is unloaded, permission will be given to
holster or bag it. When the gun is put
away safe, the Range Officer will loudly announce “Range is clear” to the squad.
Squad members may then proceed to recover brass and paint targets. NO ONE
MAY ADVANCE BEYOND THE FIRING LINE WITHOUT THE RANGE OFFICER’S PRIOR SIGNAL OR
PERMISSION.
ALIBIS
THERE ARE NO ALIBIS ONCE A
RUN HAS STARTED. A “run” is considered to be, after “Stand by”, the shooter’s motion to draw
and the gun clearing the holster after the horn sounds, in the opinion
of the Range Officer. Once the gun
clears, the run counts and no restart is allowed except for a false start (see
FALSE STARTS, below) or an early start (see EARLY STARTS, below).
If
the shooter begins the draw sequence with or without the sound of the horn
after “Stand by”, but does not
actually pull the gun from the holster due to a distraction or other, he/she
may request a “restart” by freezing his/her hands in position and loudly
saying “Restart” so that the Range
Officer can hear it clearly. THE
DEFINING POINT FOR DETERMINING WHETHER A RESTART CAN BE GRANTED OR THE RUN
CONTINUES IS: DOES THE GUN CLEAR THE
HOLSTER? The Range Officer will immediately
respond with “Allowed” if the
restart is allowed, or “Denied” if
denied, loudly so that the shooter knows whether to stop or
continue. If “allowed” the Range Officer
can then return the shooter safely to the start position and begin the start
commands anew. If “denied”, the shooter
must continue the run or take a “DNF” (did not finish) penalty.
NOTE:
A restart may be denied upon repeated instances
where, in the opinion of the Range Officer, the shooter is abusing the restart
privilege to gain an unfair advantage.
No adjustment will be made to the indicated time on the timer if the
shooter requests a restart but has it denied.
A
“false start” occurs when the shooter begins the draw sequence prematurely due
to an inadvertent sounding of the Range Officer’s timer horn, or the sounding
of another timer horn on another stage, or due to any other misinterpreted go
cue. If in the opinion of the Range
Officer this occurs, the Range Officer is to stop the shooter immediately
by placing his/her hand on the shooter’s shoulder and saying “Stop” loudly. The shooter is to respond by immediately
freezing in position. The Range Officer
will then grant the shooter a restart regardless of whether or not targets were
engaged, and give the appropriate commands to return the shooter, and if
necessary the range, to start condition and begin the firing sequence anew.
NOTE:
To insure a fair start, the Range Officer should
take care to prevent the shooter from getting false start cues, and hold the
timer reasonably close to the shooter’s ear after “Stand by” so that the horn can be heard without interference from
shots on other stages, etc.
An
“early start” occurs when, after “Stand
by” is given but before the horn sounds, the shooter moves his/her
hands down from the locked start position and fails to return them there before
the horn sounds, or before requesting a “restart” (see RESTARTS, above). This action, which would artificially reduce
the indicated time for the run, will be penalized with a penalty time being
added to the indicated run time (see TIME PENALTIES, below).
When
a shooter starts early, the RO will say loudly “Stop” and place his/her hand on the shooter’s shoulder to stop
the run in progress. THIS RUN WILL NOT BE SCORED. The shooter will be warned that he/she had an
early start and that his/her next early start will result in a five-second
penalty. The shooter will be given the early start run over. The score sheet must be marked with a “W” in
the left margin next to the stage where the early start occurred. The shooter will then continue to finish
his/her five runs for that stage.
If a
shooter has a second early start, that run will stand as timed, and a five
second penalty will be incurred. The
score sheet must be marked with a “hash mark” under the early start column.
NOTE:
The intent of these rules beyond the safety issues is to permit fair
competition and prevent abuses to gain unfair advantages.
Timing
for scoring will be done by the use of commercially made competition electronic
shot timers. Timers will stay at the
stage and all shooters in a squad will be timed with the same timer, unless
the primary stage timer malfunctions.
The base run time will start with the sound of the shot timer
horn and become the elapsed time as indicated after the last shot has been
fired by the shooter. Indicated time will
not be “backed up” for multiple stop plate hits, extra shots, etc. The indicated time may be backed up if
the Range Officer determines the timer has inadvertently picked up extra
shots (see note below) from other ranges or echoes from surrounding
surfaces. The total time for a run will
be the indicated base run time plus any applicable penalties (see TIME
PENALTIES, below).
NOTE:
Range officers will take care
to keep the shot timer microphone opening pointed downrange during runs to ensure
accurate timing and avoid picking up shots from other stages.
Penalty
time values to be added when applicable, to base (indicated) run times, are as
follows:
-
EARLY START: plus five (5)
seconds
-
MISSED PLATE (other than stop plate):
plus five (5) seconds per plate
-
MISSED STOP PLATE: thirty (30)
seconds (maximum run time)
-
DID NOT FINISH (DNF): thirty
(30) seconds (maximum run time)
-
MAXIMUM RUN (STRING) TIME:
thirty (30) seconds (the aggregate time score for a run shall not exceed
thirty (30) seconds, regardless of the indicated timer, or when any and all
applicable penalties are added)
-
MAXIMUM STAGE TIME: one hundred
twenty (120) seconds (the maximum stage time total shall not exceed the
aggregate time of four (4) maximum run times as per above)
NOTE:
For those marking score sheets, a penalty is shown
by putting a “hash mark” for each penalty incurred in the appropriate place on
the score sheet (e.g., to indicate three (3) missed plates, none of which is a
“stop plate”, the “MISSED PLATE” penalty section for that run would be marked
“III”, the number “3” should not be written.
Only the Range Officer
has authority to assess time penalties.
TARGET SCORING
The
Range Officer is initially responsible to determine whether or not all plates
were hit during a given run. If there is
a doubt, the range Officer may ask the scorer, who should also be watching for
hits during each run, for assistance in making such determination. The
Range Officer must call out any misses to the shooter (the number of misses and
the plates missed) after each run.
If the shooter believes a called miss was actually a hit, the shooter
may ask the Range Officer for a hit check.
It is the shooter’s
responsibility to ask for a hit check.
If no request is made, the run score stands as called. The following procedure shall be followed for
hit checks:
-
The Range Officer will instruct the shooter to go safe, which will be
to have the shooter holster the gun (loaded or not) and put his/her hands in a
safe position (folded on chest, clasped on head).
-
When the shooter is safe, the Range Officer and the scorer will proceed
downrange to examine the plate(s); the
shooter must remain in the shooter’s box during the entire time.
-
The Range Officer will examine the plate(s) to see if there is a
distinguishing mark on the face of the plate. If he/she determines that there is, and the
scorer agrees, then the shooter is given a hit.
NOTE: A mark on the edge of the plate without any distinguishing mark
on the face will not be called a hit.
If no face mark can be found by the Range Officer to substantiate the
hit, and the scorer agrees, then the miss stands as called. When both agree, the call is final.
-
If the Range Officer and the scorer do not agree, the Match Director
will be summoned to make his/her call, which shall be final.
-
Where there is an edge mark after a hit check, it must be painted over
before the next run.
Regarding
PROTESTS, below, in this section, the shooter may protest a miss call only
when the above procedures have not been followed.
Each
shooter will fire five (5) individually timed runs (strings of fire) at each
stage. The best four of these runs (the
four with the lowest total times including any penalties) will count as the
shooter’s aggregate stage time, with the fifth (longest) total time being
discarded. The stage aggregate times for
all stages in the main match will
then be combined and totaled to yield the shooter’s grand total match time. The grand total match time will become the
shooter’s club score, but not
his/her League score (see LEAGUE
SCORES, below).
To
qualify for prizes at the end of the season, a shooter must:
-
Have at least seven ( 7 ) scores
in the same division from the ten (10 ) League matches for 2009. Match scores earned in one division are NOT
transferable to the other (e.g., semi-auto to revolver). Match scores within a division are
transferable should a competitor be reclassified during the season.
-
Attend at least one (1) match at EACH of the five (5) participating
clubs, regardless of division, or pay the required match fee. If a League member is unable to attend a
required club match, he/she may pay the match fee of $20.00 (in advance) and
receive credit for club attendance.
However, the shooter will not be awarded any League points for the
match.
The
League member’s League score for a League match will be determined by
ranking each of the League shoots main match times (for scoring makeups,
see, MAKEUP MATCHES, below) in ascending order from the lowest overall time to
the highest within the respective competition divisions (semi-auto, revolver,
limited stock, junior), and then assigning point values to them. The point values will start at 100 points for
the lowest (best) time in each division, and follow the ascending order of
finish with one less point for each successive shooter (i.e., 2nd
best gets 99 points, 3rd best gets 98 points, etc.). The shooter’s League season score will
be the aggregate total of his/her six (6) highest point total matches. After the League’s scheduled season ends,
there will be a banquet for League members where prizes and awards will be
given out based on order of finish by point total.
Match
scores for the League are considered only from the date of the shooter’s
membership in the League; prior scores cannot be “grandfathered in” if a
shooter competes in League matches as a non-member, then later decides to join
the League.
SHOOTER
CLASSIFICATIONS
The
League will assign and maintain shooter classifications for its members for the
use of host clubs to fairly group shooters of comparable ability together for
the awarding of match prizes. The League
directors will devise the classification system to be used, and member
classifications will be made by the League Directors at meetings with at least
one representative of each host club in attendance. A current classification list will be
maintained and distributed by the League Scorer.
For
the 2009 season there will be three (3) classifications as follows:
A Class 80% to 100%
B Class 60% to 79.9%
C Class 0% to 59.9%
NOTES:
Host clubs may classify some League “A” class shooters as “M” master
class for a match where this is appropriate, even though the League does not
have enough of such shooters to create its own master class.
A SHOOT FOR FUN class for non-league novice/sportsmen
shooters (start with gun in hand, muzzle down 45 degrees) will be available for
each match. Shooter will not be eligible
for payback or League prizes.
Previous
League members will be reclassified before the start of the first 2009 League
match if warranted. New members will be
given a classification after completing two (2) League matches. The Directors will review classifications for
all League members after the first four (4) matches to see whether their
reclassification is warranted based on current proficiency. Where such reclassifications are justified to
keep competition on a fair basis, the League will promptly notify those
shooters of their new classification.
Shooters competing in two divisions will have a separate classification
for each as their relative proficiency warrants.
Club
paybacks will adhere to the following guidelines:
-
Minimum club payback is 50% of match fees after League fees. However, each host club may, at their option,
pay a higher percentage back to shooters.
-
Paybacks will include HIGH OVER ALL (HOA) in all divisions. Thereafter, one (1) out of four (4) shooters
per class will be paid.
Missed
matches may be made up. The rules
regarding makeups are:
-
The makeup must be made at the next attended match (“use
or lose” option).
-
Only one (1) makeup per gun per match is allowed (i.e., you can do one
semi-auto and one revolver makeup at the next match, but not two semi-autos
and/or two revolvers.
-
Shooters competing with only one gun type may shoot their makeup at the
same time as their main match. Shooters
competing with two gun types must shoot one makeup in the morning and the other
in the afternoon.
-
Within a squad, the makeup must be shot with at least a one
shooter interval (you cannot shoot your main match and makeup runs “back to
back”), and you must shoot your main
match score first, with your makeup afterwards.
-
Makeup match times/scores are not eligible for club match prizes
(only your main match time counts for club match score and club prize pool
eligibility).
League
scores or makeups will be determined by first comparing the shooter’s makeup
match time to the ascending order of League main match times for that day to
determine what the next lowest (i.e., the next best) match time was. Then, whatever point value was given to that
next best score, the makeup match time is scored at one less point to establish
a base point value. From that base, three (3) points will be deducted as a missed match
penalty.
FOR
EXAMPLE: Say two revolver shooters (call
them Shooter A and Shooter B) each shoot makeups in League Match #2 to make up
for missing Match #1. Say that Shooter
A’s makeup time was 61.58 seconds and Shooter B’s was 62.09 seconds. In ranking the main match times of the
day, we’ll say that the 5th best League revolver main match
time was 60.88 seconds, which would be worth 96 points, and the next best main
match time after that was 64.20 seconds, which would then be worth 95
points. Since the next best main
match time compared to either shooter A’s or Shooter B’s makeup times is 60.88
seconds, both Shooter A and Shooter B would have a base point value of
95 points for their makeup score.
Deducting the missed match penalty of three (3) points from this, each shooter would earn 92 points, which
would become their League score for Match #1. Thus, when makeups are scored, none of the
original point values given out in a prior match are changed, regardless of how
many makeup scores are included in after the fact.
Example: Match #2 Time Points
1st place 58.09 100
2nd
place 59.61 99
3rd
place 59.89 98
4th
place 60.01 97
5th
place 60.88 96
Shooter
A 61.58
(makeup) 95 minus 3 = 92
Shooter
B 62.09
(makeup) 95 minus 3 = 92
6th
place 64.20 95
7th
place 65.89 94
8th
place 66.22 93
The
League will provide standard score sheets for use by all host clubs to score
all shooters in a League Match, whether they are League members or not. The score sheets will be two-part carbonless
forms, with the top white page for the League Official Scorer and the bottom
copy for the shooter after completing the match.
A
quorum of the League Directors present at a match will determine eligibility
for re-shoots, challenges to recorded scores or other protests, based on merit
and circumstances. A League member
competitor wishing to protest another League member’s equipment or actions, or
the ruling of a match official, must present the protest in writing
accompanied by a $20.00 protest fee to the League Coordinator prior to
the close of the match. The protest
fee will be returned if the protest is upheld.
If a
League member believes his/her score to be improperly tabulated or mis-stated,
or missing, he/she will have seven (7) days from the date League results for
the match are published to report the apparent error to the Official
Scorer. After such period has expired,
the shooter forfeits any rights to request corrections.
The
League annual membership fee for 2009 will be $25.00 for all divisions and such
membership will be valid until December 31, 2009. Membership applications may be obtained by
contacting the League Coordinator by phone (see page 1 of these rules) or by
mail, or in person at a League match.
The membership deadline for 2009 League prize eligibility is prior to
Match #4 (at Guthsville ) on Sunday, May 31, 2009).
Match
fees at League matches will be $20.00 per gun, whether for main match or match
makeups. This flat fee will also be
charged to any non-League shooter as long as the shooter is competing for
prizes from the general match prize pool.
The host club will retain $15.00 of this fee and $5.00 will be sent to
the League treasurer.
Match
fees for Juniors and novice/sportsmen shooters in the SHOOT FOR FUN class will be $10.00 per gun, per match. Shooters will not be eligible for payback or
League prizes.
********
Steel League
Shooting position is as
follows.
A 6-foot arc will be drawn on
the ground using a string and 2 objects (sticks, rods, etc)
This will be to create a
uniform arc. Center point being at the Shooters Standing position.
A ground paint will be
applied over the actual arc to highlight it. ( Color Optional )
The shooter must keep the gun
at the low ready with the muzzle with in the arc.
League rules will apply to
early starts / creeping.
