PENNSYLVANIA STEEL SHOOTERS LEAGUE
5/14/2010
ORGANIZATION AND RULES FOR 2010
www.steelshooters.com
ONTELAUNEE
ROD & GUN CLUB, NEW TRIPOLI, PA
PALMYRA
SPORTSMENÕS ASSOCIATION, PALMYRA, PA
TOPTON
FISH & GAME ASSOCIATION, TOPTON, PA
GUTHSVILLE
ROD & GUN CLUB, GUTHSVILLE, PA
TOM BENJAMIN , LEAGUE COORDINATOR/OFFICIAL SCORER,
610 754 8590 ( thbenjamin@comcast.net
)
DICK
EICHELBERGER (TREASURER), ONTELAUNEE, 610-395-6776
TOM
OLEWINE, ONTELAUNEE, 610-767-8919
(tolewine@hotmail.com)
BOB
ROSENBERGER, PALMYRA, 717-865-4009
(Rosey@Kaley.net)
JIM
MUMBOWER, GUTHSVILLE, 610-433-4064 (jimmums@aol.com )
BUD
BEARD, TOPTON , 610-246-5414 ( steelmd@toptonfga.org
)
During
the 2010 season, there will be Eight ( 8 ) League sanctioned matches (see
League match schedule flyer).
Each
participating club will host two (2) League sanctioned matches during 2010. The match schedule for these shoots
will be published as a separate document.
Participating clubs may schedule as many additional non-sanctioned
matches as they wish. Each club
will promote their own matches.
Each
League sanctioned match will consist of at least five ( 5 ) stages of
shooting. ALL STAGES IN THE MATCH
WILL COUNT FOR THE LEAGUE MATCH SCORE.
Format rules for League stages and sanctioned matches are as follows.
-
All targets must be static steel (no knockdown or paper type targets).
-
Each stage must have at least three ( 3 ) but no more than five ( 5 )
targets.
-
A shooter may engage the targets in any order, as long as the STOP
PLATE (if a stage has one) is engaged last. If a shooter engages the stop plate at anytime in his/her
run, the run is over and any missed plates will be penalized according to the
paragraph ÒTIME PENALITIESÓ.
-
A match must require a minimum of 110 rounds to complete (minimum round
count = 110).
-
A stage will not require a shooter to change either stance (i.e., go
prone or kneeling from the standing start position) or shooting position (box) during
a run.
-
Stage design shall be at the option and the responsibility of the host
clubs; there will be no specifically required stages. Stage design will follow these additional rules and
guidelines:
á No target may be closer than
seven ( 7) yards, or more than fifty ( 50 ) yards from any shooting box.
á All targets must be set so
that their surfaces are parallel to the front of the shooting box(es) to reduce
the danger of bullet back-splatter and ricochets.
á Stage layouts are to be
consistent with good design practice as represented by other comparable
matches. This includes target
sizes and shapes as well as placement or height. Preferred target shapes are rounds, squares and rectangles;
minimum size is 6Ó diameter or 6Ó along one straight edge.
COMPETITION DIVISIONS
There
will be five (5) separate League divisions for 2010. League and club match prizes will be awarded based on these
separate divisions. Once a League
member, a shooter may compete in any two divisions for the season, or
switch from one division to another division at any time. (Any League points earned in one
division are NOT transferable to another division, i.e., auto to
revolver.) A shooter must
have at least seven (6) scores in one division to be eligible for end of the
year awards.
A
shooter will not be permitted to shoot two different (guns) divisions in one
squad, i.e., you must shoot one division in the morning and one division in the
afternoon.
OPEN
SEMI-AUTO
– No restrictions on gun modifications including, but not limited to,
types of sights, grips, compensators or barrel porting, barrel weights, or the
use of such accessories as gloves or extended magazines, providing that any
such use does not render the competitors gun or equipment unsafe in the opinion
of the match officials.
REVOLVER – No restrictions on
gun modifications including, but not limited to, types of sights, grips,
compensators or barrel porting, barrel weights, or the use of such accessories
as gloves, providing that any such use does not render the competitors gun or
equipment unsafe in the opinion of the match officials.
STOCK/LIMITED – No porting, no
comps, no external weights, no optics/scopes. If you are unsure, please ask a League board director.
(*) ÒRimfire shooters will start from the ÒLow ready position,Ó ( see the end of the rules for details/drawing )
JUNIOR – Must be age 16 or
under. Any safe gun (rimfires are
permitted). Start with gun in
hand, muzzle down 45 degrees.
Shooter will not be eligible for club paybacks; however, they will be
included in the prize table at the end of the season. JUNIOR SHOOTERS MUST
BE ACCOMPANIED AT ALL TIMES BY A PARENT OR LEGAL GUARDIAN.
NOTE: A Junior shooter may participate in any of the three divisions (AUTO, REVOLVER, STOCK/LIMITED) if he/she desires. Junior shooters participating in an adult division must comply with all rules, regulations and fees pertaining to adult shooters in the League.
In addition to
the five (5) divisions above, a SHOOT FOR FUN/PRACTICE class will be
available. Any safe gun, no
restrictions. Start with gun in
hand, muzzle down 45 degrees.
Shooter will not be eligible for club paybacks.
Hammer Down on
22 rim fire pistols. For those not wishing to hammer down on an empty chamber.
The shooter must insert a rubber dummy safety ( Dry Fire accessory ) and hammer
down or insert an Empty Chamber Indicator leaving the action locked
open.
No Full Auto Pistols allowed ( Machine Pistols )
All
shooting starts from gun in holster, hands in surrender position. Surrender position is defined as hands
held shoulder high with wrists visible from behind by the Range Officer/Squad
Leader. Revolvers start loaded,
hammer down; semi-auto pistols start magazine in gun, round in chamber, hammer
cocked, thumb safety on. ALL GUNS REMAIN UNLOADED AND HOLSTERED OR
BAGGED UNTIL THE SHOOTER IS IN THE SHOOTING BOX AND THE RANGE OFFICER GIVES
PERMISSION TO HANDLE AND LOAD.
Any
safe holster as so deemed by match officials is allowed, providing that it is
securely mounted on a waist belt and does not allow the shooterÕs finger to
engage the gunÕs trigger when in the holster. Breakfront (clamshell), cross draw, and shoulder holster
rigs are specifically prohibited from use for safety reasons. Any
holster rig used must allow the muzzle of the shooterÕs gun to remain pointed
in a safe direction (i.e., downrange towards targets) AT ALL TIMES throughout
the draw sequence, from start until targets are engaged.
All
ammunition must be center-fire with one-piece projectiles. Minimum caliber is 9mm, except for the
Junior Division,and 22 Rimfire Division where rimfire will be permitted. A maximum velocity of 1350 fps
will be in effect. Lead,
copper-clad, or copper-jacketed bullets are recommended. Use
of steel jacketed or steel core bullets, shot shells, magnum rounds, or high
penetration type ammunition is expressly prohibited. Chronograph checks may be made to
qualify a shooterÕs ammunition. When
found, a shooter may be disqualified for using non-conforming ammunition.
Once
a competitor starts the match, he/she must compete with the same gun for the
remainder of the match, unless, in the opinion of a League Director present, a
major malfunction renders it inoperable or unsafe. In such a case, and if approved, the competitor will be
allowed the use of another gun of the same basic type (i.e., revolver for revolver,
etc.), provided that the substitute gun is readily available and can be safely
used with the competitorÕs equipment.
HOLSTER/DRAW SAFETY CHECK
New
League members not able to demonstrate prior experience speed drawing a handgun
from a holster (e.g. IPSC, IDPA or NRA Action Pistol classification card) must submit to a safety check prior to
starting their first match.
The safety check will determine if the shooter has basic proficiency in
performing a competition holster draw, including safe gun handling knowledge
and ability. Match officials of
the host club will be responsible for performing such safety checks and will
make the final determination of whether or not to allow the shooter to compete. A shooter requiring a safety check is
advised to notify the match director of such prior to the match, and to arrive
at the range about 30 minutes before the start of the match to have it
performed.
Passing
a safety check (or proving prior proficiency) with a semi-auto pistol will also
qualify a shooter to use a revolver.
A competitor qualifying with a revolver must re-qualify for the use of a semi-auto pistol in lieu of proof
of prior proficiency. Once a
competitor has passed a safety check for the use of one type of gun and safely
completes their first match, he/she will be considered safety qualified at
all subsequent matches, subject to the foregoing.
A
League memberÕs privileges to compete may be revoked at any time upon
witnessed instances of unsafe gun handling or other safety infractions. These include, but are not limited to:
-
Possession of a loaded gun outside of the shooting box, or in the
shooting box before the Òload and make readyÓ command is given.
-
Gun handling (loaded or unloaded) while any person is forward of the
firing line or shooting box, or when outside of a club approved gun handling
area.
-
Pointing gun muzzle uprange (towards spectators) or at any
person, or breaking the 180 degree frontal plane of the shooting box while in
the box.
-
Finger in the trigger guard before the gun clears the holster.
-
For autos, safeties must be on before reloading between runs.
-
Gun must clear the holster before removing the safety.
-
Dropping or throwing a gun, loaded or not, accidentally or
intentionally.
-
Accidental discharge, where a shot strikes the ground 10 feet or less
from the shooting box, or is fired in an unsafe direction (Note: A premature discharge, where the gun fires before the
shooter expects it to but towards the general direction of a target, will not
be considered unsafe gun handling, but will elicit a caution from the Range
Officer who may disqualify the shooter if it reoccurs.
-
Failure to obey Range Officer commands regarding safety, sportsmanship,
or rules.
-
At a stage while firing is in progress without both eye and ear
protection being worn.
Such
occurrences will result in forfeiture of match fees and match disqualification FOR THE DAY. It may also result in banishment from the host club
premises, and expulsion from the League, without recourse. SAFETY
IS PARAMOUNT ALL TIMES. WHENEVER
YOU ARE UNSURE ABOUT PROPER PROCEDURE, PLEASE CONSULT A CLUB OR MATCH OFFICIAL BEFORE
YOU ACT! REMEMBER, YOU ARE
RESPONSIBLE!
The
host clubs will be responsible to provide or arrange for trained Range Officers
to run squads or stages during a match.
Range Officers will be responsible for:
- Range safety.
- Adherence to Club and League
rules for conduct of the match.
- Assignment of squad member duties
such as brass pickup and target painting.
- Explaining stage procedures and
running the firing line.
- Insuring that score sheets are
properly marked and handled.
- Maintaining conditions conducive
to fair competition.
The
Range Officer has full authority over the members of the squad, and may
stop a competitor from further match competition if, in his/her judgement, the
competitor has committed a serious breach of safety and/or unsportsman like
conduct.
The
Range Officer will announce the name of the next shooter, who may then enter
the shooting box with his/her gear and begin preparation, BUT MAY NOT HANDLE ANY GUNS.
The
Range Officer will determine when the targets are restored and all persons are
behind the firing line, and will then announce, ÒRange is clear, going hotÓ.
The Range Officer will then give the command, ÒShooter may take a sight picture with an empty gun, and then may load
and make readyÓ. The shooter
may now handle his/her gun and load it when ready.
After
an appropriate amount of time is allowed the shooter to prepare and load after
the Òmake readyÓ command, that command will be followed by ÒIs the shooter readyÓ? The shooter will then indicate with a
nod or ÒyesÓ that he/she is ready.
If not, the shooter should immediately and loudly announce ÒNot readyÓ. When the Range
Officer understands the shooter to be ready, the command ÒStand byÓ will be given, followed shortly thereafter by the sound
of the shot timer horn, which is the signal to draw and engage targets. Before the horn sounds, any movement of
the hands down from the locked start position which follows with the gun being
drawn may be considered an Òearly startÓ (see EARLY STARTS, below), except in
the event of a Òfalse startÓ (see FALSE STARTS, below).
The
sequence above will be repeated for all of the remaining runs (strings of
fire). The shooter may load and
make ready without further command for each subsequent run after the first run. For the second and subsequent runs, the
shooter will be allowed to take further sight pictures and practice draws with
a hot (loaded) gun. HOWEVER, IT IS THE SHOOTERÕS RESPONSIBILITY
TO AVOID ANY ACCIDENTAL DISCHARGE (ÒADÓ) OR OTHER UNSAFE HANDLING DURING
PRE-RUN PREPARATION. ANY ÒADÓ
OCCURRING WHILE THE SHOOTER IS BETWEEN RUNS WILL RESULT IN HIS/HER IMMEDIATE
DISQUALIFICATION FROM THE MATCH.
A
run (or runs) may be repeated if, in the opinion of the Range Officer, there is
a timer malfunction, targets were not properly restored prior to the start of
the first run or fail during the shooterÕs turn on the stage, the shooter is
interfered with, or other valid reason(s). In such cases, the Range Officer will take appropriate
action, including any corrections to score sheets.
After
the end of the last run, the Range Officer will give the shooter the command, ÒUnload and show clearÓ. The shooter will then proceed to unload
his/her gun, all the while keeping the muzzle pointed safe. Semi-Auto procedure: First drop the magazine, then rack back
the slide and eject any chambered cartridge, then lock back the slide and let
the Range Officer see that the chamber is empty, then release the slide back to
battery and pull the trigger to drop the hammer. Revolver procedure:
Open the cylinder and eject all casings and cartridges. When the Range Officer has inspected
the gun and is satisfied it is unloaded, permission will be given to holster or
bag it. When the gun is put away
safe, the Range Officer will loudly announce ÒRange is clearÓ to the squad.
Squad members may then proceed to recover brass and paint targets. NO
ONE MAY ADVANCE BEYOND THE FIRING LINE WITHOUT THE RANGE OFFICERÕS PRIOR SIGNAL
OR PERMISSION.
ALIBIS
THERE ARE NO ALIBIS ONCE A
RUN HAS STARTED. A ÒrunÓ is considered to be, after ÒStand byÓ, the shooterÕs motion to draw
and the gun clearing the holster after the horn sounds, in the opinion
of the Range Officer. Once the gun
clears, the run counts and no restart is allowed except for a false start (see
FALSE STARTS, below) or an early start (see EARLY STARTS, below).
If
the shooter begins the draw sequence with or without the sound of the horn
after ÒStand byÓ, but does not
actually pull the gun from the holster due to a distraction or other, he/she
may request a ÒrestartÓ by freezing his/her hands in position and loudly
saying ÒRestartÓ so that the Range
Officer can hear it clearly. THE
DEFINING POINT FOR DETERMINING WHETHER A RESTART CAN BE GRANTED OR THE RUN
CONTINUES IS: DOES THE GUN
CLEAR THE HOLSTER? The Range
Officer will immediately respond with ÒAllowedÓ if the restart is allowed, or ÒDeniedÓ if denied, loudly so that the shooter knows whether
to stop or continue. If ÒallowedÓ
the Range Officer can then return the shooter safely to the start position and
begin the start commands anew. If
ÒdeniedÓ, the shooter must continue the run or take a ÒDNFÓ (did not
finish) penalty.
NOTE:
A restart may be denied upon repeated instances
where, in the opinion of the Range Officer, the shooter is abusing the restart
privilege to gain an unfair advantage.
No adjustment will be made to the indicated time on the timer if the
shooter requests a restart but has it denied.
A
Òfalse startÓ occurs when the shooter begins the draw sequence prematurely due
to an inadvertent sounding of the Range OfficerÕs timer horn, or the sounding
of another timer horn on another stage, or due to any other misinterpreted go
cue. If in the opinion of the
Range Officer this occurs, the Range Officer is to stop the shooter immediately
by placing his/her hand on the shooterÕs shoulder and saying ÒStopÓ loudly. The shooter is to respond by immediately freezing in
position. The Range Officer will
then grant the shooter a restart regardless of whether or not targets were
engaged, and give the appropriate commands to return the shooter, and if
necessary the range, to start condition and begin the firing sequence
anew.
NOTE:
To insure a fair start, the Range Officer should
take care to prevent the shooter from getting false start cues, and hold the
timer reasonably close to the shooterÕs ear after ÒStand byÓ so that the horn can be heard without interference from
shots on other stages, etc.
An
Òearly startÓ occurs when, after ÒStand
byÓ is given but before the horn sounds, the shooter moves his/her
hands down from the locked start position and fails to return them there before
the horn sounds, or before requesting a ÒrestartÓ (see RESTARTS, above). This action, which would artificially
reduce the indicated time for the run, will be penalized with a penalty time
being added to the indicated run time (see TIME PENALTIES, below).
When
a shooter starts early, the RO will say loudly ÒStopÓ and place his/her hand on the shooterÕs shoulder to stop
the run in progress. THIS RUN WILL NOT BE SCORED. The shooter will be warned that he/she
had an early start and that his/her next early start will result in a
five-second penalty. The shooter will be given the early start run over. The score sheet must be marked with a
ÒWÓ in the left margin next to the stage where the early start occurred. The shooter will then continue to
finish his/her five runs for that stage.
If a
shooter has a second early start, that run will stand as timed, and a five
second penalty will be incurred.
The score sheet must be marked with a Òhash markÓ under the early start
column.
NOTE:
The intent of these rules beyond the safety issues is to permit fair
competition and prevent abuses to gain unfair advantages.
Timing
for scoring will be done by the use of commercially made competition electronic
shot timers. Timers will stay
at the stage and all shooters in a squad will be timed with the same timer,
unless the primary stage timer malfunctions. The base run time will start with the sound of the
shot timer horn and become the elapsed time as indicated after the last shot
has been fired by the shooter.
Indicated time will not be Òbacked upÓ for multiple stop plate
hits, extra shots, etc. The
indicated time may be backed up if the Range Officer determines the
timer has inadvertently picked up extra shots (see note below) from
other ranges or echoes from surrounding surfaces. The total time for a run will be the indicated base run time
plus any applicable penalties (see TIME PENALTIES, below).
NOTE:
Range officers will take care
to keep the shot timer microphone opening pointed downrange during runs to
ensure accurate timing and avoid picking up shots from other stages.
Penalty
time values to be added when applicable, to base (indicated) run times, are as
follows:
-
EARLY START: plus five (5)
seconds
-
MISSED PLATE (other than stop plate): plus five (5) seconds per plate
-
MISSED STOP PLATE: thirty
(30) seconds (maximum run time)
-
DID NOT FINISH (DNF):
thirty (30) seconds (maximum run time)
-
MAXIMUM RUN (STRING) TIME:
thirty (30) seconds (the aggregate time score for a run shall not exceed
thirty (30) seconds, regardless of the indicated timer, or when any and all
applicable penalties are added)
-
MAXIMUM STAGE TIME: one
hundred twenty (120) seconds (the maximum stage time total shall not exceed the
aggregate time of four (4) maximum run times as per above)
NOTE:
For those marking score sheets, a penalty is shown
by putting a Òhash markÓ for each penalty incurred in the appropriate place on
the score sheet (e.g., to indicate three (3) missed plates, none of which is a
Òstop plateÓ, the ÒMISSED PLATEÓ penalty section for that run would be marked
ÒIIIÓ, the number Ò3Ó should not be written.
Only
the Range Officer has authority to assess time penalties.
TARGET SCORING
The
Range Officer is initially responsible to determine whether or not all plates
were hit during a given run. If
there is a doubt, the range Officer may ask the scorer, who should also be
watching for hits during each run, for assistance in making such
determination. The Range Officer must call out any misses
to the shooter (the number of misses and the plates missed) after each run. If the shooter believes a called miss
was actually a hit, the shooter may ask the Range Officer for a hit check. It
is the shooterÕs responsibility to ask for a hit check. If no request is made, the run score
stands as called. The
following procedure shall be followed for hit checks:
-
The Range Officer will instruct the shooter to go safe, which will be
to have the shooter holster the gun (loaded or not) and put his/her hands in a
safe position (folded on chest, clasped on head).
-
When the shooter is safe, the Range Officer and the scorer will proceed
downrange to examine the plate(s); the
shooter must remain in the shooterÕs box during the entire time.
-
The Range Officer will examine the plate(s) to see if there is a
distinguishing mark on the face of the plate. If he/she determines that there is, and the scorer agrees,
then the shooter is given a hit.
NOTE: A mark on the edge of the plate without any distinguishing mark
on the face will not be called a hit.
If no face mark can be found by the Range Officer to substantiate the
hit, and the scorer agrees, then the miss stands as called. When both agree, the call is final.
-
If the Range Officer and the scorer do not agree, the Match Director
will be summoned to make his/her call, which shall be final.
-
Where there is an edge mark after a hit check, it must be painted over
before the next run.
Regarding
PROTESTS, below, in this section, the shooter may protest a miss call only
when the above procedures have not been followed.
Each
shooter will fire five (5) individually timed runs (strings of fire) at each
stage. The best four of these runs
(the four with the lowest total times including any penalties) will count as
the shooterÕs aggregate stage time, with the fifth (longest) total time being
discarded. The stage aggregate
times for all stages in the main match
will then be combined and totaled to yield the shooterÕs grand total match time. The grand total match time will become
the shooterÕs club score, but not
his/her League score (see LEAGUE
SCORES, below).
To
qualify for prizes at the end of the season, a shooter must:
-
Have at least Six ( 6 ) scores
in the same division from the eight (8 ) League matches for 2010. Match scores earned in one division are
NOT transferable to the other (e.g., semi-auto to revolver). Match scores within a division are
transferable should a competitor be reclassified during the season.
-
Attend at least one (1) match at EACH of the four (4) participating
clubs, regardless of division, or pay the required match fee. If a League member is unable to attend
a required club match, he/she may pay the match fee of $20.00 (in advance) and
receive credit for club attendance.
However, the shooter will not be awarded any League points for the
match.
The
League memberÕs League score for a League match will be determined by
ranking each of the League shoots main match times (for scoring makeups,
see, MAKEUP MATCHES, below) in ascending order from the lowest overall time to
the highest within the respective competition divisions (semi-auto, revolver,
limited stock, junior), and then assigning point values to them. The point values will start at 100
points for the lowest (best) time in each division, and follow the ascending
order of finish with one less point for each successive shooter (i.e., 2nd
best gets 99 points, 3rd best gets 98 points, etc.). The shooterÕs League season score
will be the aggregate total of his/her six (6) highest point total
matches. After the LeagueÕs
scheduled season ends, there will be a banquet for League members where prizes
and awards will be given out based on order of finish by point total.
Match
scores for the League are considered only from the date of the shooterÕs
membership in the League; prior scores cannot be Ògrandfathered inÓ if a
shooter competes in League matches as a non-member, then later decides to join
the League.
SHOOTER
CLASSIFICATIONS
The
League will assign and maintain shooter classifications for its members for the
use of host clubs to fairly group shooters of comparable ability together for
the awarding of match prizes. The
League directors will devise the classification system to be used, and member
classifications will be made by the League Directors at meetings with at least
one representative of each host club in attendance. A current classification list will be maintained and
distributed by the League Scorer.
For
the 2010 season there will be three (3) classifications as follows:
A
Class 80%
to 100%
B
Class 60%
to 79.9%
C
Class 0%
to 59.9%
NOTES:
Host clubs may classify some League ÒAÓ class shooters as ÒMÓ master
class for a match where this is appropriate, even though the League does not
have enough of such shooters to create its own master class.
A
SHOOT FOR FUN class for non-league novice/sportsmen shooters (start with gun in
hand, muzzle down 45 degrees) will be available for each match. Shooter will not be eligible for
payback or League prizes.
Previous
League members will be reclassified before the start of the first 2010 League match if warranted. New members will be given a
classification after completing two (2) League matches. The Directors will review
classifications for all League members after the first four (4) matches to see
whether their reclassification is warranted based on current proficiency. Where such reclassifications are
justified to keep competition on a fair basis, the League will promptly notify
those shooters of their new classification. Shooters competing in two divisions will have a separate classification
for each as their relative proficiency warrants.
Club
paybacks will adhere to the following guidelines:
-
Minimum club payback is 50% of match fees after League fees. However, each host club may, at their
option, pay a higher percentage back to shooters.
-
Paybacks will include HIGH OVER ALL (HOA) in all divisions. Thereafter, one (1) out of four (4)
shooters per class will be paid.
Missed
matches may be made up. The rules
regarding makeups are:
-
The makeup must be made at the next attended match (Òuse
or loseÓ option).
-
Only one (1) makeup per gun per match is allowed (i.e., you can do one
semi-auto and one revolver makeup at the next match, but not two semi-autos
and/or two revolvers.
-
Shooters competing with only one gun type may shoot their makeup at the
same time as their main match.
Shooters competing with two gun types must shoot one makeup in the
morning and the other in the afternoon.
-
Within a squad, the makeup must be shot with at least a one
shooter interval (you cannot shoot your main match and makeup runs Òback to
backÓ), and you must shoot your main
match score first, with your makeup afterwards.
-
Makeup match times/scores are not eligible for club match prizes
(only your main match time counts for club match score and club prize pool
eligibility).
League
scores or makeups will be determined by first comparing the shooterÕs makeup
match time to the ascending order of League main match times for that day to
determine what the next lowest (i.e., the next best) match time was. Then, whatever point value was given to
that next best score, the makeup match time is scored at one less point to
establish a base point value. From that base, three (3) points will be
deducted as a missed match penalty.
FOR
EXAMPLE: Say two revolver shooters
(call them Shooter A and Shooter B) each shoot makeups in League Match #2 to
make up for missing Match #1. Say
that Shooter AÕs makeup time was 61.58 seconds and Shooter BÕs was 62.09
seconds. In ranking the main
match times of the day, weÕll say that the 5th best League
revolver main match time was 60.88 seconds, which would be worth 96
points, and the next best main match time after that was 64.20 seconds, which
would then be worth 95 points.
Since the next best main match time compared to either shooter
AÕs or Shooter BÕs makeup times is 60.88 seconds, both Shooter A and
Shooter B would have a base point value of 95 points for their makeup
score. Deducting the missed match
penalty of three (3) points from this, each
shooter would earn 92 points, which would become their League score for Match
#1. Thus, when makeups are
scored, none of the original point values given out in a prior match are
changed, regardless of how many makeup scores are included in after the fact.
Example: Match
#2 Time Points
1st place 58.09 100
2nd
place 59.61 99
3rd
place 59.89 98
4th
place 60.01 97
5th
place 60.88 96
Shooter
A 61.58
(makeup) 95 minus 3 = 92
Shooter
B 62.09
(makeup) 95 minus 3 = 92
6th
place 64.20 95
7th
place 65.89 94
8th
place 66.22 93
The
League will provide standard score sheets for use by all host clubs to score
all shooters in a League Match, whether they are League members or not. The score sheets will be two-part
carbonless forms, with the top white page for the League Official Scorer and
the bottom copy for the shooter after completing the match.
A
quorum of the League Directors present at a match will determine eligibility
for re-shoots, challenges to recorded scores or other protests, based on merit
and circumstances. A League member
competitor wishing to protest another League memberÕs equipment or actions, or
the ruling of a match official, must present the protest in writing
accompanied by a $20.00 protest fee to the League Coordinator prior to
the close of the match. The
protest fee will be returned if the protest is upheld.
If a
League member believes his/her score to be improperly tabulated or mis-stated,
or missing, he/she will have seven (7) days from the date League results for
the match are published to report the apparent error to the Official
Scorer. After such period has
expired, the shooter forfeits any rights to request corrections.
The
League annual membership fee for 2010 will be $25.00 for all divisions and such membership will be
valid until December 31, 2010 .
Membership applications may be obtained by contacting the League Coordinator
by phone (see page 1 of these rules) or by mail, or in person at a League
match. The membership deadline for
2010 League prize eligibility is prior to Match #3 (at Guthsville ) on Sunday,
May 23, 2010).
Match
fees at League matches will be $20.00 per gun, whether for main match or match
makeups. This flat fee will also
be charged to any non-League shooter as long as the shooter is competing for
prizes from the general match prize pool.
The host club will retain $15.00 of this fee and $5.00 will be sent to
the League treasurer.
Match
fees for Juniors and novice/sportsmen shooters in the SHOOT FOR FUN class will be $15.00 per gun, per match. Shooters will not be eligible for
payback or League prizes.
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Steel League
Shooting position is as
follows.
A 6-foot arc will be drawn on
the ground using a string and 2 objects (sticks, rods, etc)
This will be to create a
uniform arc. Center point being at the Shooters Standing position.
A ground paint will be
applied over the actual arc to highlight it. ( Color Optional )
Or
Some other method of denoting
a arch ( clay birds )
The shooter must keep the gun
at the low ready with the muzzle with in the arc.
League rules will apply to
early starts / creeping.
